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Mind MGMT: The Psychic Espionage Game. (Standard Edition) Online

Original price was: $50.95.Current price is: $25.48.
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14 - 21 Mar, 2025
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Description

Designers

Jay Cormier
Sen-Foong Lim

Publisher

Off the Page Games

Players

2-5

Playing Time

45-75 mins

Suggested Age

13 and up

Accessory

MIND MGMT – Playing Cards

Honors

2021 Golden Geek Most Innovative Board Game Nominee
2021 Golden Geek Medium Game of the Year Nominee
2021 Golden Geek Best Thematic Board Game Nominee
2021 Golden Geek Best Board Game Artwork & Presentation Nominee

Additional Info

284653 mind-mgmt-psychic-espionage-game

http: boardgamegeek.com boardgame 284653 mind-mgmt-psychic-espionage-game forums 63

 

Working from the shadows, Mind MGMT once used its psychically-powered agents to put a stop to global crises. However, absolute power corrupts absolutely, and Mind MGMT is now rotting from the inside. To tighten its iron grip on the world stage, Mind MGMT deploys covert operatives around the world to recruit other psychically-attuned individuals to their side. How can this enigmatic organization, hell bent on global domination, be defeated?

Thankfully, a few renegade agents have figured out that Mind MGMT has been compromised and have defected, turning their backs on the syndicate. They now use their own psychic abilities to prevent Mind MGMT from achieving its nefarious goals.

In Mind MGMT: The Psychic Espionage Game. , one player controls Mind MGMT and must scour the city for new recruits. They move around on a secret map, trying to visit locations that match one of their three randomly drawn feature cards. They can also use their four Immortals to protect locations from being exposed.

All other players control the rogue agents who must try to stop Mind MGMT before it s too late! They ask questions to the Recruiter and deduce their whereabouts from the answers they receive. Rogue agents can use dry-erase mental notes to track all the information they re given.

Mind MGMT wins by either collecting twelve recruits or surviving sixteen turns. The rogue agents can win only be capturing Mind MGMT, which they do when they believe they re on the same block as Mind MGMT.

—description from the publisher

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